using System; using Server; using Server.Network; namespace Server.Items { public class Beads : Item { [Constructable] public Beads() : base( 0x108B ) { Weight = 1.0; } public Beads( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }