using System; using Server.Items; using Server.Network; namespace Server.Items { public abstract class BaseHides : Item { private CraftResource m_Resource; [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get{ return m_Resource; } set{ m_Resource = value; InvalidateProperties(); } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version writer.Write( (int) m_Resource ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 1: { m_Resource = (CraftResource)reader.ReadInt(); break; } case 0: { OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() ); m_Resource = CraftResources.GetFromOreInfo( info ); break; } } } public BaseHides( CraftResource resource ) : this( resource, 1 ) { } public BaseHides( CraftResource resource, int amount ) : base( 0x1079 ) { Stackable = true; Weight = 5.0; Amount = amount; m_Resource = resource; } public BaseHides( Serial serial ) : base( serial ) { } public override int LabelNumber { get { return 1047023; } } } [FlipableAttribute( 0x1079, 0x1078 )] public class Hides : BaseHides, IScissorable { [Constructable] public Hides() : this( 1 ) { } [Constructable] public Hides( int amount ) : base( CraftResource.Leathered, amount ) { } public Hides( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public bool Scissor( Mobile from, Scissors scissors ) { if ( Deleted || !from.CanSee( this ) ) return false; if ( !IsChildOf ( from.Backpack ) ) { from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack return false; } base.ScissorHelper( from, new Leather(), 1 ); return true; } } }