using System; namespace Server.Items { public class LapHarp : BaseInstrument { [Constructable] public LapHarp() : base( 0xEB2, 0x45, 0x46 ) { Name = "harp"; Weight = 10.0; ItemID = Utility.RandomList( 0xEB2, 0x13F3 ); } public LapHarp( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 3.0 ) Weight = 10.0; } } }