using System; using Server; namespace Server.Items { public class Globe : Item { [Constructable] public Globe() : base( 0x1047 ) // It isn't flipable { Weight = 3.0; } public Globe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }