using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0xF62, 0xF63 )] public class Spear : BaseSpear { public override int UOStrengthReq{ get{ return 30; } } public override int UOMinDamage{ get{ return 2; } } public override int UOMaxDamage{ get{ return 36; } } public override int UOSpeed{ get{ return 46; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 80; } } [Constructable] public Spear() : base( 0xF62 ) { Weight = 7.0; } public Spear( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }