using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a bear corpse" )] [TypeAlias( "Server.Mobiles.Grizzlybear" )] public class GrizzlyBear : BaseCreature { [Constructable] public GrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a grizzly bear"; Body = 212; BaseSoundID = 0xA3; SetStr( 126, 155 ); SetDex( 81, 105 ); SetInt( 16, 40 ); SetHits( 76, 93 ); SetMana( 0 ); SetDamage( 8, 13 ); SetSkill( SkillName.MagicResist, 25.1, 40.0 ); SetSkill( SkillName.Tactics, 70.1, 100.0 ); SetSkill( SkillName.HandToHand, 45.1, 70.0 ); Fame = 1000; Karma = 0; VirtualArmor = 24; } public override int Meat{ get{ return 2; } } public override int Hides{ get{ return 16; } } public GrizzlyBear( Serial serial ) : base( serial ) { } public override void Serialize(GenericWriter writer) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }