using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "an antaur corpse" )] public class AntaurWorker : BaseCreature { [Constructable] public AntaurWorker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an antaur worker"; Body = 177; BaseSoundID = 0x57F; SetStr( 96, 120 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetDamage( 5, 7 ); SetSkill( SkillName.MagicResist, 60.0 ); SetSkill( SkillName.Tactics, 65.0 ); SetSkill( SkillName.HandToHand, 60.0 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public AntaurWorker( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); Hue = 0; } } }