using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; using Server.Mobiles; using Server.ContextMenus; namespace Server.Mobiles { [CorpseName( "a beetle corpse" )] public class IronBeetle : BaseCreature { [Constructable] public IronBeetle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an iron beetle"; Body = 159; BaseSoundID = 0x4E5; SetStr( 444, 480 ); SetDex( 122, 158 ); SetInt( 36, 60 ); SetHits( 270, 330 ); SetMana( 0 ); SetDamage( 11, 30 ); SetSkill( SkillName.MagicResist, 90.0, 120.0 ); SetSkill( SkillName.Tactics, 120.0, 150.0 ); SetSkill( SkillName.HandToHand, 120.0, 150.0 ); Fame = 6000; Karma = -6000; VirtualArmor = 48; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public IronBeetle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }