using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; using Server.Mobiles; using Server.ContextMenus; namespace Server.Mobiles { [CorpseName( "dead bugs" )] public class Swarm : BaseCreature { [Constructable] public Swarm() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a swarm"; Body = 256; AnimationMod = 1; SetStr( 206, 280 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 120, 150 ); SetDamage( 3, 10 ); SetSkill( SkillName.Tactics, 70.0 ); SetSkill( SkillName.HandToHand, 70.0 ); Fame = 0; Karma = -0; VirtualArmor = 12; } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Regular; } } public override int GetAngerSound() { return 0x5CB; } public override int GetIdleSound() { return 0x5CD; } public override int GetAttackSound() { return 0x5CC; } public override int GetHurtSound() { return 0x5CB; } public override int GetDeathSound() { return 0x5CB; } public Swarm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }