using System; using Server.Items; using Server.Targeting; using System.Collections; namespace Server.Mobiles { [CorpseName( "a spider corpse" )] public class WidowQueen : BaseCreature { [Constructable] public WidowQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a widow queen"; Body = 20; BaseSoundID = 0x388; SetStr( 336, 385 ); SetDex( 96, 115 ); SetInt( 31, 55 ); SetHits( 202, 231 ); SetMana( 0 ); SetDamage( 7, 23 ); SetSkill( SkillName.Poisoning, 60.1, 80.0 ); SetSkill( SkillName.MagicResist, 60.3, 105.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.HandToHand, 80.1, 90.0 ); Fame = 6500; Karma = -6500; VirtualArmor = 48; PackItem( new SpidersSilk( 50 ) ); PackItem( new GreaterPoisonPotion() ); PackItem( new DeadlyPoisonPotion() ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Lethal; } } public WidowQueen( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }