using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a genie corpse" )] public class Genie : BaseCreature { [Constructable] public Genie () : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 ) { Name = "a genie"; Body = 13; Hue = 1185; BaseSoundID = 0x370; SetStr( 326, 355 ); SetDex( 266, 285 ); SetInt( 171, 195 ); SetHits( 196, 213 ); SetDamage( 11, 13 ); SetSkill( SkillName.Concentration, 60.1, 75.0 ); SetSkill( SkillName.Magery, 60.1, 75.0 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 60.1, 80.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 10000; Karma = 10000; VirtualArmor = 56; } public override int GetHurtSound() { return Utility.RandomList( 0x373, 0x375, 0x376, 0x377 ); } public override int GetAngerSound() { return 0x378; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); AddLoot( LootPack.Gems ); } public Genie( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }