using System; using Server; using Server.Misc; using Server.Items; using System.Collections; namespace Server.Mobiles { [CorpseName( "a dead lotus" )] public class BloodLotus : BaseCreature { [Constructable] public BloodLotus() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a blood lotus"; Body = 137; BaseSoundID = 352; SetStr( 96, 120 ); SetDex( 66, 85 ); SetInt( 16, 30 ); SetHits( 58, 72 ); SetMana( 0 ); SetDamage( 6, 12 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 65.1, 80.0 ); SetSkill( SkillName.HandToHand, 65.1, 80.0 ); Fame = 4500; Karma = -4500; VirtualArmor = 28; PackReg( 3 ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public void DrainBlood( Mobile m ) { DoHarmful( m ); new Blood().MoveToWorld( m.Location, m.Map ); m.SendMessage( "The plant feeds on your blood!" ); int toDrain = Utility.RandomMinMax( 2, 10 ); m.PlaySound( 0x23F ); Hits += toDrain; m.Damage( toDrain, this ); } public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); DrainBlood( defender ); } public override void OnGotMeleeAttack( Mobile attacker ) { base.OnGotMeleeAttack( attacker ); DrainBlood( attacker ); } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override Poison HitPoison{ get{ return Poison.Greater; } } public BloodLotus( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }