using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a bull frog corpse" )] [TypeAlias( "Server.Mobiles.Bullfrog" )] public class BullFrog : BaseCreature { [Constructable] public BullFrog() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a bull frog"; Body = 81; Hue = Utility.RandomList( 0x5AC,0x5A3,0x59A,0x591,0x588,0x57F ); BaseSoundID = 0x266; SetStr( 46, 70 ); SetDex( 6, 25 ); SetInt( 11, 20 ); SetHits( 28, 42 ); SetMana( 0 ); SetDamage( 1, 2 ); SetSkill( SkillName.MagicResist, 25.1, 40.0 ); SetSkill( SkillName.Tactics, 40.1, 60.0 ); SetSkill( SkillName.HandToHand, 40.1, 60.0 ); Fame = 350; Karma = 0; VirtualArmor = 6; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 4; } } public BullFrog(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }