using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { public class ThiefGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.ThievesGuild; } } [Constructable] public ThiefGuildmaster() : base( "thief" ) { SetSkill( SkillName.Searching, 75.0, 98.0 ); SetSkill( SkillName.Hiding, 65.0, 88.0 ); SetSkill( SkillName.Lockpicking, 85.0, 100.0 ); SetSkill( SkillName.Stealing, 90.0, 100.0 ); SetSkill( SkillName.Fencing, 75.0, 98.0 ); SetSkill( SkillName.Stealth, 85.0, 100.0 ); SetSkill( SkillName.RemoveTrap, 85.0, 100.0 ); } public override void InitOutfit() { AddItem( new LeatherArms() ); AddItem( new LeatherChest() ); AddItem( new LeatherGloves() ); AddItem( new LeatherGorget() ); AddItem( new LeatherLegs() ); AddItem( new Hood( 0x83E ) ); AddItem( new Dagger() ); AddItem( new Boots() ); } public override void InitSBInfo() { SBInfos.Add( new SBThief() ); SBInfos.Add( new SBGuildThief() ); SBInfos.Add( new SBKnifeWeapon() ); SBInfos.Add( new SBLeatherArmor() ); SBInfos.Add( new SBStuddedArmor() ); } public override void SayWelcomeTo( Mobile m ) { SayTo( m, 1008053 ); // Welcome to the guild! Stay to the shadows, friend. } public ThiefGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }