using System; using System.Collections.Generic; using Server.Items; using Server.ContextMenus; using Server.Misc; using Server.Network; using Server.Regions; namespace Server.Mobiles { public class Innkeeper : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } [Constructable] public Innkeeper() : base( "the innkeeper" ) { Item candle = new HeldLight(); candle.Name = "candle"; candle.ItemID = 0xA0F; candle.Light = LightType.Circle150; AddItem( candle ); } public override void InitSBInfo() { m_SBInfos.Add( new SBInnKeeper() ); } public static int GetBalance( Mobile from ) { Item[] gold, checks; return GetBalance( from, out gold, out checks ); } public static int GetBalance( Mobile from, out Item[] gold, out Item[] checks ) { int balance = 0; Container inn = from.FindInnNoCreate(); if ( inn != null ) { gold = inn.FindItemsByType( typeof( Gold ) ); checks = inn.FindItemsByType( typeof( GoldDeed ) ); for ( int i = 0; i < gold.Length; ++i ) balance += gold[i].Amount; for ( int i = 0; i < checks.Length; ++i ) balance += ((GoldDeed)checks[i]).Worth; } else { gold = checks = new Item[0]; } return balance; } public static bool Withdraw( Mobile from, int amount ) { Item[] gold, checks; int balance = GetBalance( from, out gold, out checks ); if ( balance < amount ) return false; for ( int i = 0; amount > 0 && i < gold.Length; ++i ) { if ( gold[i].Amount <= amount ) { amount -= gold[i].Amount; gold[i].Delete(); } else { gold[i].Amount -= amount; amount = 0; } } for ( int i = 0; amount > 0 && i < checks.Length; ++i ) { GoldDeed check = (GoldDeed)checks[i]; if ( check.Worth <= amount ) { amount -= check.Worth; check.Delete(); } else { check.Worth -= amount; amount = 0; } } return true; } public static bool Deposit( Mobile from, int amount ) { InnBox box = from.FindInnNoCreate(); if ( box == null ) return false; List items = new List(); while ( amount > 0 ) { Item item; if ( amount < 5000 ) { item = new Gold( amount ); amount = 0; } else if ( amount <= 1000000 ) { item = new GoldDeed( amount ); amount = 0; } else { item = new GoldDeed( 1000000 ); amount -= 1000000; } if ( box.TryDropItem( from, item, false ) ) { items.Add( item ); } else { item.Delete(); foreach ( Item curItem in items ) { curItem.Delete(); } return false; } } return true; } public static int DepositUpTo( Mobile from, int amount ) { InnBox box = from.FindInnNoCreate(); if ( box == null ) return 0; int amountLeft = amount; while ( amountLeft > 0 ) { Item item; int amountGiven; if ( amountLeft < 5000 ) { item = new Gold( amountLeft ); amountGiven = amountLeft; } else if ( amountLeft <= 1000000 ) { item = new GoldDeed( amountLeft ); amountGiven = amountLeft; } else { item = new GoldDeed( 1000000 ); amountGiven = 1000000; } if ( box.TryDropItem( from, item, false ) ) { amountLeft -= amountGiven; } else { item.Delete(); break; } } return amount - amountLeft; } public static void Deposit( Container cont, int amount ) { while ( amount > 0 ) { Item item; if ( amount < 5000 ) { item = new Gold( amount ); amount = 0; } else if ( amount <= 1000000 ) { item = new GoldDeed( amount ); amount = 0; } else { item = new GoldDeed( 1000000 ); amount -= 1000000; } cont.DropItem( item ); } } public Innkeeper( Serial serial ) : base( serial ) { } public override bool HandlesOnSpeech( Mobile from ) { if ( from.InRange( this.Location, 12 ) ) return true; return base.HandlesOnSpeech( from ); } public override void OnSpeech( SpeechEventArgs e ) { if ( !e.Handled && e.Mobile.InRange( this.Location, 12 ) && (e.Mobile).Region is InnRegion ) { int keyword = 0; if ( e.Speech.ToLower().IndexOf( "withdraw" ) >= 0 ){ keyword = 1; } else if ( e.Speech.ToLower().IndexOf( "balance" ) >= 0 ){ keyword = 2; } else if ( e.Speech.ToLower().IndexOf( "inn" ) >= 0 ){ keyword = 3; } else if ( e.Speech.ToLower().IndexOf( "deed" ) >= 0 ){ keyword = 4; } switch ( keyword ) { case 1: // *withdraw* { e.Handled = true; if ( e.Mobile.Criminal ) { this.Say( 500389 ); // I will not do business with a criminal! break; } string[] split = e.Speech.Split( ' ' ); if ( split.Length >= 2 ) { int amount; Container pack = e.Mobile.Backpack; if ( !int.TryParse( split[1], out amount ) ) break; if ( amount > 5000 ) { this.Say( 500381 ); // Thou canst not withdraw so much at one time! } else if (pack == null || pack.Deleted || !(pack.TotalWeight < pack.MaxWeight) || !(pack.TotalItems < pack.MaxItems)) { this.Say(1048147); // Your backpack can't hold anything else. } else if (amount > 0) { InnBox box = e.Mobile.FindInnNoCreate(); if (box == null || !box.ConsumeTotal(typeof(Gold), amount)) { this.Say(500384); // Ah, art thou trying to fool me? Thou hast not so much gold! } else { pack.DropItem(new Gold(amount)); this.Say(1010005); // Thou hast withdrawn gold from thy account. } } } break; } case 2: // *balance* { e.Handled = true; if ( e.Mobile.Criminal ) { this.Say( 500389 ); // I will not do business with a criminal! break; } InnBox box = e.Mobile.FindInnNoCreate(); if ( box != null ) this.Say( 1042759, box.TotalGold.ToString() ); // Thy current inn balance is ~1_AMOUNT~ gold. else this.Say( 1042759, "0" ); // Thy current inn balance is ~1_AMOUNT~ gold. break; } case 3: // *inn* { e.Handled = true; if ( e.Mobile.Criminal ) { this.Say( 500378 ); // Thou art a criminal and cannot access thy inn chest. break; } e.Mobile.InnBox.Open(); break; } case 4: // *deed* { e.Handled = true; if ( e.Mobile.Criminal ) { this.Say( 500389 ); // I will not do business with a criminal! break; } string[] split = e.Speech.Split( ' ' ); if ( split.Length >= 2 ) { int amount; if ( !int.TryParse( split[1], out amount ) ) break; if ( amount < 5000 ) { this.Say( 1010006 ); // We cannot create gold deeds for such a paltry amount of gold! } else if ( amount > 1000000 ) { this.Say( 1010007 ); // Our policies prevent us from creating gold deeds worth that much! } else { GoldDeed check = new GoldDeed( amount ); InnBox box = e.Mobile.InnBox; if ( !box.TryDropItem( e.Mobile, check, false ) ) { this.Say( 500386 ); // There's not enough room in your inn chest for the gold deed! check.Delete(); } else if ( !box.ConsumeTotal( typeof( Gold ), amount ) ) { this.Say( 500384 ); // Ah, art thou trying to fool me? Thou hast not so much gold! check.Delete(); } else { this.Say( 1042673, AffixType.Append, amount.ToString(), "" ); // Into your inn chest I have placed a gold deed in the amount of: } } } break; } } } base.OnSpeech( e ); } public override void AddCustomContextEntries( Mobile from, List list ) { if ( from.Alive ) list.Add( new OpenInnEntry( from, this ) ); base.AddCustomContextEntries( from, list ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } } namespace Server.Items { public class HeldLight : BaseEquipableLight { public override int LitItemID{ get { return 0xA22; } } public override int UnlitItemID{ get { return 0xA22; } } [Constructable] public HeldLight() : base( 0xA22 ) { Name = "lantern"; Duration = TimeSpan.Zero; Burning = true; Light = LightType.Circle300; Weight = 2.0; LootType = LootType.Blessed; switch ( Utility.Random( 3 ) ) { default: case 0: Name = "torch"; ItemID = 0xA12; Light = LightType.Circle300; break; case 1: Name = "candle"; ItemID = 0xA0F; Light = LightType.Circle150; break; } } public override bool DisplayLootType{ get{ return false; } } public HeldLight( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }