using System; using System.Collections.Generic; using Server; namespace Server.Mobiles { public class Thief : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override NpcGuild NpcGuild{ get{ return NpcGuild.ThievesGuild; } } [Constructable] public Thief() : base( "the thief" ) { SetSkill( SkillName.Searching, 65.0, 88.0 ); SetSkill( SkillName.Hiding, 45.0, 68.0 ); SetSkill( SkillName.Lockpicking, 65.0, 88.0 ); SetSkill( SkillName.Stealing, 65.0, 88.0 ); SetSkill( SkillName.Stealth, 65.0, 88.0 ); SetSkill( SkillName.RemoveTrap, 65.0, 88.0 ); } public override void InitSBInfo() { m_SBInfos.Add( new SBThief() ); } public override void InitOutfit() { base.InitOutfit(); AddItem( new Server.Items.Dagger() ); } public Thief( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }