using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a skeletal corpse" )] public class BoneMagi : BaseCreature { [Constructable] public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a bone magi"; Body = Utility.RandomList ( 74, 332, 121 ); BaseSoundID = 451; Clan = Clan.Undead; SetStr( 176, 200 ); SetDex( 156, 175 ); SetInt( 286, 310 ); SetHits( 90, 120 ); SetDamage( 7, 12 ); SetSkill( SkillName.Concentration, 80.1, 90.0 ); SetSkill( SkillName.Magery, 80.1, 90.0 ); SetSkill( SkillName.MagicResist, 75.1, 90.0 ); SetSkill( SkillName.Tactics, 65.1, 80.0 ); SetSkill( SkillName.HandToHand, 65.1, 75.0 ); Fame = 6000; Karma = -6000; VirtualArmor = 38; PackReg( 6, 20 ); PackItem( new Bone( Utility.RandomList(1,1,2,3) ) ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.LowScrolls ); AddLoot( LootPack.MedPotions ); } public override bool BleedImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public BoneMagi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }