using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a corpse" )] public class FleshGolem : BaseCreature { [Constructable] public FleshGolem () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a flesh golem"; Body = 262; BaseSoundID = 471; AnimationMod = 1; SetStr( 166, 195 ); SetDex( 46, 65 ); SetInt( 46, 70 ); SetHits( 100, 117 ); SetMana( 0 ); SetDamage( 9, 11 ); SetSkill( SkillName.MagicResist, 55.1, 70.0 ); SetSkill( SkillName.Tactics, 60.1, 70.0 ); SetSkill( SkillName.HandToHand, 70.1, 80.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 32; PackItem( new Club() ); PackItem( new Bandage( Utility.RandomMinMax( 10, 20 ) ) ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.LowPotions ); } public override bool CanRummageCorpses{ get{ return true; } } public override int Meat{ get{ return 2; } } public override Poison PoisonImmune{ get{ return Poison.Lesser; } } public FleshGolem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }