using System; using Server; using Server.Targeting; using Server.Network; using Server.Mobiles; namespace Server.Spells.First { public class HealSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Heal", "In Mani", 224, 9061, Reagent.Garlic, Reagent.Ginseng, Reagent.SpidersSilk ); public override SpellCircle Circle { get { return SpellCircle.First; } } public HealSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( m.IsDeadBondedPet ) { Caster.SendLocalizedMessage( 1060177 ); // You cannot heal a creature that is already dead! } else if ( m is Golem ) { Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 500951 ); // You cannot heal that. } else if ( m.Poisoned ) { Caster.LocalOverheadMessage( MessageType.Regular, 0x22, (Caster == m) ? 1005000 : 1010398 ); } else if ( CheckBSequence( m ) ) { SpellHelper.Turn( Caster, m ); int toHeal = (int)(Caster.Skills[SkillName.Magery].Value * 0.1); toHeal += Utility.Random( 1, 5 ); //m.Heal( toHeal, Caster ); SpellHelper.Heal( toHeal, m, Caster ); m.FixedParticles( 0x376A, 9, 32, 5005, EffectLayer.Waist ); m.PlaySound( 0x1F2 ); } FinishSequence(); } public class InternalTarget : Target { private HealSpell m_Owner; public InternalTarget( HealSpell owner ) : base( 12, false, TargetFlags.Beneficial ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { m_Owner.Target( (Mobile)o ); } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }