using System; using System.Collections; using Server.Targeting; using Server.Network; using Server.Misc; using Server.Items; using Server.Mobiles; namespace Server.Spells.Fourth { public class FireFieldSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Fire Field", "In Flam Grav", 215, 9041, false, Reagent.BlackPearl, Reagent.SpidersSilk, Reagent.SulfurousAsh ); public override SpellCircle Circle { get { return SpellCircle.Fourth; } } public FireFieldSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( IPoint3D p ) { if ( !Caster.CanSee( p ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() ) { SpellHelper.Turn( Caster, p ); SpellHelper.GetSurfaceTop( ref p ); int dx = Caster.Location.X - p.X; int dy = Caster.Location.Y - p.Y; int rx = (dx - dy) * 44; int ry = (dx + dy) * 44; bool eastToWest; if ( rx >= 0 && ry >= 0 ) { eastToWest = false; } else if ( rx >= 0 ) { eastToWest = true; } else if ( ry >= 0 ) { eastToWest = true; } else { eastToWest = false; } Effects.PlaySound( p, Caster.Map, 0x20C ); int itemID = eastToWest ? 0x398C : 0x3996; Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); // PASSIVE CHECK TimeSpan duration = TimeSpan.FromSeconds( ( 4.0 + (Caster.Skills[SkillName.Magery].Value * 0.5) ) + (Caster.Skills[SkillName.Concentration].Value/10) ); for ( int i = -2; i <= 2; ++i ) { Point3D loc = new Point3D( eastToWest ? p.X + i : p.X, eastToWest ? p.Y : p.Y + i, p.Z ); new FireFieldItem( itemID, loc, Caster, Caster.Map, duration, i ); } } FinishSequence(); } [DispellableField] public class FireFieldItem : Item { private Timer m_Timer; private DateTime m_End; private Mobile m_Caster; private int m_Damage; public override bool BlocksFit{ get{ return true; } } public FireFieldItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val ) : this( itemID, loc, caster, map, duration, val, 2 ) { } public FireFieldItem( int itemID, Point3D loc, Mobile caster, Map map, TimeSpan duration, int val, int damage ) : base( itemID ) { bool canFit = SpellHelper.AdjustField( ref loc, map, 12, false ); Visible = false; Movable = false; Light = LightType.Circle300; MoveToWorld( loc, map ); m_Caster = caster; m_Damage = damage; m_End = DateTime.Now + duration; m_Timer = new InternalTimer( this, TimeSpan.FromSeconds( Math.Abs( val ) * 0.2 ), caster.InLOS( this ), canFit ); m_Timer.Start(); } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Timer != null ) m_Timer.Stop(); } public FireFieldItem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 2 ); // version writer.Write( m_Damage ); writer.Write( m_Caster ); writer.WriteDeltaTime( m_End ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 2: { m_Damage = reader.ReadInt(); goto case 1; } case 1: { m_Caster = reader.ReadMobile(); goto case 0; } case 0: { m_End = reader.ReadDeltaTime(); m_Timer = new InternalTimer( this, TimeSpan.Zero, true, true ); m_Timer.Start(); break; } } if( version < 2 ) m_Damage = 2; } public override bool OnMoveOver( Mobile m ) { if ( Visible && m_Caster != null && SpellHelper.ValidIndirectTarget( m_Caster, m ) && m_Caster.CanBeHarmful( m, false ) ) { if ( SpellHelper.CanRevealCaster( m ) ) m_Caster.RevealingAction(); m_Caster.DoHarmful( m ); int damage = m_Damage; if ( m.CheckSkill( SkillName.MagicResist, 0.0, 30.0 ) ) { damage = 1; m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy. } Ultima.Damage( m, m_Caster, damage ); m.PlaySound( 0x208 ); if ( m is BaseCreature ) ((BaseCreature) m).OnHarmfulSpell( m_Caster ); } return true; } private class InternalTimer : Timer { private FireFieldItem m_Item; private bool m_InLOS, m_CanFit; private static Queue m_Queue = new Queue(); public InternalTimer( FireFieldItem item, TimeSpan delay, bool inLOS, bool canFit ) : base( delay, TimeSpan.FromSeconds( 1.0 ) ) { m_Item = item; m_InLOS = inLOS; m_CanFit = canFit; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { if ( m_Item.Deleted ) return; if ( !m_Item.Visible ) { if ( m_InLOS && m_CanFit ) m_Item.Visible = true; else m_Item.Delete(); if ( !m_Item.Deleted ) { m_Item.ProcessDelta(); Effects.SendLocationParticles( EffectItem.Create( m_Item.Location, m_Item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 5029 ); } } else if ( DateTime.Now > m_Item.m_End ) { m_Item.Delete(); Stop(); } else { Map map = m_Item.Map; Mobile caster = m_Item.m_Caster; if ( map != null && caster != null ) { foreach ( Mobile m in m_Item.GetMobilesInRange( 0 ) ) { if ( (m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && SpellHelper.ValidIndirectTarget( caster, m ) && caster.CanBeHarmful( m, false ) ) m_Queue.Enqueue( m ); } while ( m_Queue.Count > 0 ) { Mobile m = (Mobile)m_Queue.Dequeue(); if ( SpellHelper.CanRevealCaster( m ) ) caster.RevealingAction(); caster.DoHarmful( m ); int damage = m_Item.m_Damage; if ( m.CheckSkill( SkillName.MagicResist, 0.0, 30.0 ) ) { damage = 1; m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy. } Ultima.Damage( m, caster, damage ); m.PlaySound( 0x208 ); if ( m is BaseCreature ) ((BaseCreature) m).OnHarmfulSpell( caster ); } } } } } } private class InternalTarget : Target { private FireFieldSpell m_Owner; public InternalTarget( FireFieldSpell owner ) : base( 12, true, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is IPoint3D ) m_Owner.Target( (IPoint3D)o ); } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }