using System; using Server.Mobiles; using Server.Network; using Server.Targeting; namespace Server.Spells.Eighth { public class EnergyVortexSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Energy Vortex", "Vas Corp Por", 260, 9032, false, Reagent.Bloodmoss, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.Nightshade ); public override SpellCircle Circle { get { return SpellCircle.Eighth; } } public EnergyVortexSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override bool CheckCast() { if ( !base.CheckCast() ) return false; if ( (Caster.Followers + 1) > Caster.FollowersMax ) { Caster.SendLocalizedMessage( 1049645 ); // You have too many followers to summon that creature. return false; } return true; } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( IPoint3D p ) { Map map = Caster.Map; SpellHelper.GetSurfaceTop( ref p ); if ( map == null || !map.CanSpawnMobile( p.X, p.Y, p.Z ) ) { Caster.SendLocalizedMessage( 501942 ); // That location is blocked. } else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() ) { Caster.CheckSkill( SkillName.Concentration, 0.0, 100.0 ); TimeSpan duration = TimeSpan.FromSeconds( Utility.Random( 80, 40 ) + (Caster.Skills.Concentration.Value / 5) ); BaseCreature.Summon( new EnergyVortex(), false, Caster, new Point3D( p ), 0x212, duration ); } FinishSequence(); } private class InternalTarget : Target { private EnergyVortexSpell m_Owner; public InternalTarget( EnergyVortexSpell owner ) : base( 12, true, TargetFlags.None ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is IPoint3D ) m_Owner.Target( (IPoint3D)o ); } protected override void OnTargetOutOfLOS( Mobile from, object o ) { from.SendLocalizedMessage( 501943 ); // Target cannot be seen. Try again. from.Target = new InternalTarget( m_Owner ); from.Target.BeginTimeout( from, TimeoutTime - DateTime.Now ); m_Owner = null; } protected override void OnTargetFinish( Mobile from ) { if ( m_Owner != null ) m_Owner.FinishSequence(); } } } }