using System; using Server; using Server.Items; namespace Server.Items { public class BottomlessPotionKeg : PotionKeg { public override int MaxCapacity { get { return 500; } } [Constructable] public BottomlessPotionKeg() : base() { Hue = 1161; // Glowing Blaze hue } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1049644, "Bottomless (500 Max)" ); // Displays as: [ Bottomless (500 Max) ] } public override void OnSingleClick( Mobile from ) { base.OnSingleClick( from ); this.LabelTo( from, "[Bottomless (500 Max)]" ); } public BottomlessPotionKeg( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }