using System; using Server; using Server.Items; using Server.Misc; using Server.Mobiles; namespace Server.Items { public class CarpentersRing : GoldRing, ITradeSkillBonus { public Trades TradeSkill { get { return Trades.Carpentry; } } public double TradeBonus { get { return 5.0; } } public NpcGuild RequiredGuild { get { return NpcGuild.CarpentryGuild; } } [Constructable] public CarpentersRing() { Name = "ring of the master carpenter"; Hue = 0x482; } public CarpentersRing( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }