using System; using System.Collections; using Server; using Server.Items; using Server.Targeting; namespace Server.Commands.Generic { public class ContainedCommandImplementor : BaseCommandImplementor { public ContainedCommandImplementor() { Accessors = new string[]{ "Contained" }; SupportRequirement = CommandSupport.Contained; AccessLevel = AccessLevel.GameMaster; Usage = "Contained [condition]"; Description = "Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects."; } public override void Process( Mobile from, BaseCommand command, string[] args ) { if ( command.ValidateArgs( this, new CommandEventArgs( from, command.Commands[0], GenerateArgString( args ), args ) ) ) from.BeginTarget( -1, command.ObjectTypes == ObjectTypes.All, TargetFlags.None, new TargetStateCallback( OnTarget ), new object[]{ command, args } ); } public void OnTarget( Mobile from, object targeted, object state ) { if ( !BaseCommand.IsAccessible( from, targeted ) ) { from.SendMessage( "That is not accessible." ); return; } object[] states = (object[])state; BaseCommand command = (BaseCommand)states[0]; string[] args = (string[])states[1]; if ( command.ObjectTypes == ObjectTypes.Mobiles ) return; // sanity check if ( !(targeted is Container) ) { from.SendMessage( "That is not a container." ); } else { try { Extensions ext = Extensions.Parse( from, ref args ); bool items, mobiles; if ( !CheckObjectTypes( command, ext, out items, out mobiles ) ) return; if ( !items ) { from.SendMessage( "This command only works on items." ); return; } Container cont = (Container)targeted; Item[] found = cont.FindItemsByType( typeof( Item ), true ); ArrayList list = new ArrayList(); for ( int i = 0; i < found.Length; ++i ) { if ( ext.IsValid( found[i] ) ) list.Add( found[i] ); } ext.Filter( list ); RunCommand( from, list, command, args ); } catch ( Exception e ) { from.SendMessage( e.Message ); } } } } }