using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Network; namespace Server.Commands.Generic { public class OnlineCommandImplementor : BaseCommandImplementor { public OnlineCommandImplementor() { Accessors = new string[]{ "Online" }; SupportRequirement = CommandSupport.Online; SupportsConditionals = true; AccessLevel = AccessLevel.GameMaster; Usage = "Online [condition]"; Description = "Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects."; } public override void Compile( Mobile from, BaseCommand command, ref string[] args, ref object obj ) { try { Extensions ext = Extensions.Parse( from, ref args ); bool items, mobiles; if ( !CheckObjectTypes( command, ext, out items, out mobiles ) ) return; if ( !mobiles ) // sanity check { command.LogFailure( "This command does not support mobiles." ); return; } ArrayList list = new ArrayList(); List states = NetState.Instances; for ( int i = 0; i < states.Count; ++i ) { NetState ns = states[i]; Mobile mob = ns.Mobile; if ( mob == null ) continue; if( !BaseCommand.IsAccessible( from, mob ) ) continue; if ( ext.IsValid( mob ) ) list.Add( mob ); } ext.Filter( list ); obj = list; } catch ( Exception ex ) { from.SendMessage( ex.Message ); } } } }