using System; namespace Server.Engines.Craft { public class CraftItemCol : System.Collections.CollectionBase { public CraftItemCol() { } public int Add( CraftItem craftItem ) { return List.Add( craftItem ); } public void Remove( int index ) { if ( index > Count - 1 || index < 0 ) { } else { List.RemoveAt( index ); } } public CraftItem GetAt( int index ) { return ( CraftItem ) List[index]; } public CraftItem SearchForSubclass( Type type ) { for ( int i = 0; i < List.Count; i++ ) { CraftItem craftItem = ( CraftItem )List[i]; if ( craftItem.ItemType == type || type.IsSubclassOf( craftItem.ItemType ) ) return craftItem; } return null; } public CraftItem SearchFor( Type type ) { for ( int i = 0; i < List.Count; i++ ) { CraftItem craftItem = ( CraftItem )List[i]; if ( craftItem.ItemType == type ) { return craftItem; } } return null; } } }