using System;
using Server.Items;
using Server.Misc;
namespace Server.Engines.Craft
{
public class DefBowFletching : CraftSystem
{
public override Trades MainSkill
{
get { return Trades.Fletching; }
}
public override int GumpTitleNumber
{
get { return 1044006; } //
BOWCRAFT AND FLETCHING MENU
}
private static CraftSystem m_CraftSystem;
public static CraftSystem CraftSystem
{
get
{
if ( m_CraftSystem == null )
m_CraftSystem = new DefBowFletching();
return m_CraftSystem;
}
}
public override double GetChanceAtMin( CraftItem item )
{
return 0.5; // 50%
}
private DefBowFletching() : base( 1, 1, 1.25 )// base( 1, 2, 1.7 )
{
}
public override int CanCraft( Mobile from, BaseTool tool, Type itemType )
{
if( tool == null || tool.Deleted || tool.UsesRemaining < 0 )
return 1044038; // You have worn out your tool!
else if ( !BaseTool.CheckAccessible( tool, from ) )
return 1044263; // The tool must be on your person to use.
return 0;
}
public override void PlayCraftEffect( Mobile from )
{
from.PlaySound( 0x55 );
}
public override int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item )
{
if ( toolBroken )
from.SendLocalizedMessage( 1044038 ); // You have worn out your tool
if ( failed )
{
if ( lostMaterial )
return 1044043; // You failed to create the item, and some of your materials are lost.
else
return 1044157; // You failed to create the item, but no materials were lost.
}
else
{
if ( quality == 0 )
return 502785; // You were barely able to make this item. It's quality is below average.
else if ( makersMark && quality == 2 )
return 1044156; // You create an exceptional quality item and affix your maker's mark.
else if ( quality == 2 )
return 1044155; // You create an exceptional quality item.
else
return 1044154; // You create the item.
}
}
public override CraftECA ECA{ get{ return CraftECA.FiftyPercentChanceMinusTenPercent; } }
public override void InitCraftList()
{
int index = -1;
// Materials
AddCraft( typeof( Kindling ), 1044457, 1023553, 0.0, 00.0, typeof( WoodBoard ), 1044041, 1, 1044351 );
index = AddCraft( typeof( Shaft ), 1044457, 1027124, 0.0, 40.0, typeof( WoodBoard ), 1044041, 1, 1044351 );
SetUseAllRes( index, true );
// Ammunition
index = AddCraft( typeof( Arrow ), 1044565, 1023903, 0.0, 40.0, typeof( Shaft ), 1044560, 1, 1044561 );
AddRes( index, typeof( Feather ), 1044562, 1, 1044563 );
SetUseAllRes( index, true );
index = AddCraft( typeof( Bolt ), 1044565, 1027163, 0.0, 40.0, typeof( Shaft ), 1044560, 1, 1044561 );
AddRes( index, typeof( Feather ), 1044562, 1, 1044563 );
SetUseAllRes( index, true );
// Weapons
AddCraft( typeof( Bow ), 1044566, 1025042, 30.0, 70.0, typeof( WoodBoard ), 1044041, 7, 1044351 );
AddCraft( typeof( Crossbow ), 1044566, 1023919, 60.0, 100.0, typeof( WoodBoard ), 1044041, 7, 1044351 );
AddCraft( typeof( HeavyCrossbow ), 1044566, 1025117, 80.0, 120.0, typeof( WoodBoard ), 1044041, 10, 1044351 );
MarkOption = true;
Repair = true;
}
}
}