using System; using Server.Items; using Server.Misc; namespace Server.Engines.Craft { public class DefBowFletching : CraftSystem { public override Trades MainSkill { get { return Trades.Fletching; } } public override int GumpTitleNumber { get { return 1044006; } //
BOWCRAFT AND FLETCHING MENU
} private static CraftSystem m_CraftSystem; public static CraftSystem CraftSystem { get { if ( m_CraftSystem == null ) m_CraftSystem = new DefBowFletching(); return m_CraftSystem; } } public override double GetChanceAtMin( CraftItem item ) { return 0.5; // 50% } private DefBowFletching() : base( 1, 1, 1.25 )// base( 1, 2, 1.7 ) { } public override int CanCraft( Mobile from, BaseTool tool, Type itemType ) { if( tool == null || tool.Deleted || tool.UsesRemaining < 0 ) return 1044038; // You have worn out your tool! else if ( !BaseTool.CheckAccessible( tool, from ) ) return 1044263; // The tool must be on your person to use. return 0; } public override void PlayCraftEffect( Mobile from ) { from.PlaySound( 0x55 ); } public override int PlayEndingEffect( Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item ) { if ( toolBroken ) from.SendLocalizedMessage( 1044038 ); // You have worn out your tool if ( failed ) { if ( lostMaterial ) return 1044043; // You failed to create the item, and some of your materials are lost. else return 1044157; // You failed to create the item, but no materials were lost. } else { if ( quality == 0 ) return 502785; // You were barely able to make this item. It's quality is below average. else if ( makersMark && quality == 2 ) return 1044156; // You create an exceptional quality item and affix your maker's mark. else if ( quality == 2 ) return 1044155; // You create an exceptional quality item. else return 1044154; // You create the item. } } public override CraftECA ECA{ get{ return CraftECA.FiftyPercentChanceMinusTenPercent; } } public override void InitCraftList() { int index = -1; // Materials AddCraft( typeof( Kindling ), 1044457, 1023553, 0.0, 00.0, typeof( WoodBoard ), 1044041, 1, 1044351 ); index = AddCraft( typeof( Shaft ), 1044457, 1027124, 0.0, 40.0, typeof( WoodBoard ), 1044041, 1, 1044351 ); SetUseAllRes( index, true ); // Ammunition index = AddCraft( typeof( Arrow ), 1044565, 1023903, 0.0, 40.0, typeof( Shaft ), 1044560, 1, 1044561 ); AddRes( index, typeof( Feather ), 1044562, 1, 1044563 ); SetUseAllRes( index, true ); index = AddCraft( typeof( Bolt ), 1044565, 1027163, 0.0, 40.0, typeof( Shaft ), 1044560, 1, 1044561 ); AddRes( index, typeof( Feather ), 1044562, 1, 1044563 ); SetUseAllRes( index, true ); // Weapons AddCraft( typeof( Bow ), 1044566, 1025042, 30.0, 70.0, typeof( WoodBoard ), 1044041, 7, 1044351 ); AddCraft( typeof( Crossbow ), 1044566, 1023919, 60.0, 100.0, typeof( WoodBoard ), 1044041, 7, 1044351 ); AddCraft( typeof( HeavyCrossbow ), 1044566, 1025117, 80.0, 120.0, typeof( WoodBoard ), 1044041, 10, 1044351 ); MarkOption = true; Repair = true; } } }