using System; using Server.Network; using Server.Gumps; namespace Server.Menus.Questions { public class StuckMenuEntry { private int m_Name; private Point3D[] m_Locations; public int Name{ get{ return m_Name; } } public Point3D[] Locations{ get{ return m_Locations; } } public StuckMenuEntry( int name, Point3D[] locations ) { m_Name = name; m_Locations = locations; } } public class StuckMenu : Gump { private static StuckMenuEntry[] m_Entries = new StuckMenuEntry[] { // Britain new StuckMenuEntry( 1011028, new Point3D[] { new Point3D( 1522, 1757, 28 ), new Point3D( 1519, 1619, 10 ), new Point3D( 1457, 1538, 30 ), new Point3D( 1607, 1568, 20 ), new Point3D( 1643, 1680, 18 ) } ), // Trinsic new StuckMenuEntry( 1011029, new Point3D[] { new Point3D( 2005, 2754, 30 ), new Point3D( 1993, 2827, 0 ), new Point3D( 2044, 2883, 0 ), new Point3D( 1876, 2859, 20 ), new Point3D( 1865, 2687, 0 ) } ), // Vesper new StuckMenuEntry( 1011030, new Point3D[] { new Point3D( 2973, 891, 0 ), new Point3D( 3003, 776, 0 ), new Point3D( 2910, 727, 0 ), new Point3D( 2865, 804, 0 ), new Point3D( 2832, 927, 0 ) } ), // Minoc new StuckMenuEntry( 1011031, new Point3D[] { new Point3D( 2498, 392, 0 ), new Point3D( 2433, 541, 0 ), new Point3D( 2445, 501, 15 ), new Point3D( 2501, 469, 15 ), new Point3D( 2444, 420, 15 ) } ), // Yew new StuckMenuEntry( 1011032, new Point3D[] { new Point3D( 490, 1166, 0 ), new Point3D( 652, 1098, 0 ), new Point3D( 650, 1013, 0 ), new Point3D( 536, 979, 0 ), new Point3D( 464, 970, 0 ) } ), // Cove new StuckMenuEntry( 1011033, new Point3D[] { new Point3D( 2230, 1159, 0 ), new Point3D( 2218, 1203, 0 ), new Point3D( 2247, 1194, 0 ), new Point3D( 2236, 1224, 0 ), new Point3D( 2273, 1231, 0 ) } ) }; private Mobile m_Mobile, m_Sender; private bool m_MarkUse; private Timer m_Timer; public StuckMenu( Mobile beholder, Mobile beheld, bool markUse ) : base( 150, 50 ) { m_Sender = beholder; m_Mobile = beheld; m_MarkUse = markUse; Closable = false; Dragable = false; Disposable = false; AddBackground( 0, 0, 270, 320, 2600 ); AddHtmlLocalized( 50, 20, 250, 35, 1011027, false, false ); // Chose a town: StuckMenuEntry[] entries = m_Entries; for ( int i = 0; i < entries.Length; i++ ) { StuckMenuEntry entry = entries[i]; AddButton( 50, 55 + 35 * i, 208, 209, i + 1, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 75, 55 + 35 * i, 335, 40, entry.Name, false, false ); } AddButton( 55, 263, 4005, 4007, 0, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 90, 265, 200, 35, 1011012, false, false ); // CANCEL } public void BeginClose() { StopClose(); m_Timer = new CloseTimer( m_Mobile ); m_Timer.Start(); m_Mobile.Frozen = true; } public void StopClose() { if ( m_Timer != null ) m_Timer.Stop(); m_Mobile.Frozen = false; } public override void OnResponse( NetState state, RelayInfo info ) { StopClose(); if ( info.ButtonID == 0 ) { if ( m_Mobile == m_Sender ) m_Mobile.SendLocalizedMessage( 1010588 ); // You choose not to go to any city. } else { int index = info.ButtonID - 1; StuckMenuEntry[] entries = m_Entries; if ( index >= 0 && index < entries.Length ) Teleport( entries[index] ); } } private void Teleport( StuckMenuEntry entry ) { if ( m_MarkUse ) { m_Mobile.SendLocalizedMessage( 1010589 ); // You will be teleported within the next two minutes. new TeleportTimer( m_Mobile, entry, TimeSpan.FromSeconds( 10.0 + (Utility.RandomDouble() * 110.0) ) ).Start(); m_Mobile.UsedStuckMenu(); } else { new TeleportTimer( m_Mobile, entry, TimeSpan.Zero ).Start(); } } private class CloseTimer : Timer { private Mobile m_Mobile; private DateTime m_End; public CloseTimer( Mobile m ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.0 ) ) { m_Mobile = m; m_End = DateTime.Now + TimeSpan.FromMinutes( 3.0 ); } protected override void OnTick() { if ( m_Mobile.NetState == null || DateTime.Now > m_End ) { m_Mobile.Frozen = false; m_Mobile.CloseGump( typeof( StuckMenu ) ); Stop(); } else { m_Mobile.Frozen = true; } } } private class TeleportTimer : Timer { private Mobile m_Mobile; private StuckMenuEntry m_Destination; private DateTime m_End; public TeleportTimer( Mobile mobile, StuckMenuEntry destination, TimeSpan delay ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.0 ) ) { Priority = TimerPriority.TwoFiftyMS; m_Mobile = mobile; m_Destination = destination; m_End = DateTime.Now + delay; } protected override void OnTick() { if ( DateTime.Now < m_End ) { m_Mobile.Frozen = true; } else { m_Mobile.Frozen = false; Stop(); int idx = Utility.Random( m_Destination.Locations.Length ); Point3D dest = m_Destination.Locations[idx]; Map destMap = Map.Britannia; Mobiles.BaseCreature.TeleportPets( m_Mobile, dest, destMap ); m_Mobile.MoveToWorld( dest, destMap ); } } } } }