using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x13bf, 0x13c4 )] public class ChainChest : BaseArmor { public override int InitMinHits{ get{ return 45; } } public override int InitMaxHits{ get{ return 60; } } public override int UOStrReq{ get{ return 20; } } public override int UODexBonus{ get{ return -5; } } public override int ArmorBase{ get{ return 28; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Chainmail; } } [Constructable] public ChainChest() : base( 0x13BF ) { Weight = 7.0; } public ChainChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }