using System; namespace Server.Items { [FlipableAttribute( 0x1f81, 0x1f82, 0x1f83, 0x1f84 )] public class Glass : Item { [Constructable] public Glass() : base( 0x1f81 ) { this.Weight = 0.1; } public Glass( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GlassBottle : Item { [Constructable] public GlassBottle() : base( 0xe2b ) { this.Weight = 0.3; } public GlassBottle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }