using System; using Server; namespace Server.Items { [Furniture] public class HousePlantA : Item { [Constructable] public HousePlantA() : base( 0x18B8 ) { Name = "plant"; Weight = 10.0; } public HousePlantA( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantB : Item { [Constructable] public HousePlantB() : base( 0x18B9 ) { Name = "plant"; Weight = 10.0; } public HousePlantB( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantC : Item { [Constructable] public HousePlantC() : base( 0x18BA ) { Name = "plant"; Weight = 10.0; } public HousePlantC( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantD : Item { [Constructable] public HousePlantD() : base( 0x18BB ) { Name = "plant"; Weight = 10.0; } public HousePlantD( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantE : Item { [Constructable] public HousePlantE() : base( 0x18BC ) { Name = "plant"; Weight = 10.0; } public HousePlantE( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantF : Item { [Constructable] public HousePlantF() : base( 0x18BD ) { Name = "plant"; Weight = 10.0; } public HousePlantF( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantG : Item { [Constructable] public HousePlantG() : base( 0x18BE ) { Name = "plant"; Weight = 10.0; } public HousePlantG( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantH : Item { [Constructable] public HousePlantH() : base( 0x18BF ) { Name = "plant"; Weight = 10.0; } public HousePlantH( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantI : Item { [Constructable] public HousePlantI() : base( 0x18C0 ) { Name = "plant"; Weight = 10.0; } public HousePlantI( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantJ : Item { [Constructable] public HousePlantJ() : base( 0x18C1 ) { Name = "plant"; Weight = 10.0; } public HousePlantJ( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantK : Item { [Constructable] public HousePlantK() : base( 0x18C2 ) { Name = "plant"; Weight = 10.0; } public HousePlantK( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantL : Item { [Constructable] public HousePlantL() : base( 0x18C3 ) { Name = "plant"; Weight = 10.0; } public HousePlantL( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantM : Item { [Constructable] public HousePlantM() : base( 0x18C4 ) { Name = "plant"; Weight = 10.0; } public HousePlantM( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantN : Item { [Constructable] public HousePlantN() : base( 0x18C5 ) { Name = "plant"; Weight = 10.0; } public HousePlantN( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantO : Item { [Constructable] public HousePlantO() : base( 0x18C6 ) { Name = "plant"; Weight = 10.0; } public HousePlantO( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Furniture] public class HousePlantP : Item { [Constructable] public HousePlantP() : base( 0x18C7 ) { Name = "plant"; Weight = 10.0; } public HousePlantP( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }