using System; namespace Server.Items { [FlipableAttribute( 0xFAF, 0xFB0 )] [Server.Engines.Craft.Anvil] public class Anvil : Item { [Constructable] public Anvil() : base( 0xFAF ) { Movable = false; } public Anvil( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Server.Engines.Craft.Forge] public class Forge : Item { [Constructable] public Forge() : base( 0xFB1 ) { Movable = false; } public Forge( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }