using System; using Server.Items; using Server.Network; namespace Server.Items { [FlipableAttribute( 0xF43, 0xF44 )] public class Hatchet : BaseAxe { public override int UOStrengthReq{ get{ return 15; } } public override int UOMinDamage{ get{ return 2; } } public override int UOMaxDamage{ get{ return 17; } } public override int UOSpeed{ get{ return 40; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 80; } } [Constructable] public Hatchet() : base( 0xF43 ) { Weight = 4.0; } public Hatchet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }