using System; using Server.Network; using Server.Items; using Server.Targeting; using Server.Mobiles; namespace Server.Items { [FlipableAttribute( 0xE81, 0xE82 )] public class ShepherdsCrook : BaseStaff { public override int UOStrengthReq{ get{ return 10; } } public override int UOMinDamage{ get{ return 3; } } public override int UOMaxDamage{ get{ return 12; } } public override int UOSpeed{ get{ return 30; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 50; } } [Constructable] public ShepherdsCrook() : base( 0xE81 ) { Weight = 4.0; Resource = CraftResource.Wooden; } public ShepherdsCrook( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }