using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0xF61, 0xF60 )] public class Longsword : BaseSword { public override int UOStrengthReq{ get{ return 25; } } public override int UOMinDamage{ get{ return 5; } } public override int UOMaxDamage{ get{ return 33; } } public override int UOSpeed{ get{ return 35; } } public override int DefHitSound{ get{ return 0x237; } } public override int DefMissSound{ get{ return 0x23A; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 110; } } [Constructable] public Longsword() : base( 0xF61 ) { Weight = 7.0; } public Longsword( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }