using System; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a bear corpse" )] [TypeAlias( "Server.Mobiles.Bear" )] public class BlackBear : BaseCreature { [Constructable] public BlackBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a black bear"; Body = 211; Hue = 0x8FD; BaseSoundID = 0xA3; SetStr( 76, 100 ); SetDex( 56, 75 ); SetInt( 11, 14 ); SetHits( 46, 60 ); SetMana( 0 ); SetDamage( 4, 10 ); SetSkill( SkillName.MagicResist, 20.1, 40.0 ); SetSkill( SkillName.Tactics, 40.1, 60.0 ); SetSkill( SkillName.HandToHand, 40.1, 60.0 ); Fame = 450; Karma = 0; VirtualArmor = 24; } public override int Meat{ get{ return 1; } } public override int Hides{ get{ return 12; } } public BlackBear( Serial serial ) : base( serial ) { } public override void Serialize(GenericWriter writer) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }