using System; using Server.Mobiles; using Server.Items; namespace Server.Mobiles { [CorpseName( "an axebeak corpse" )] public class AxeBeak : BaseCreature { [Constructable] public AxeBeak() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "an axebeak"; Body = 295; BaseSoundID = 0x2EE; SetStr( 96, 120 ); SetDex( 86, 110 ); SetInt( 51, 75 ); SetHits( 58, 72 ); SetDamage( 5, 7 ); SetSkill( SkillName.MagicResist, 20.1, 35.0 ); SetSkill( SkillName.Tactics, 70.1, 100.0 ); SetSkill( SkillName.HandToHand, 60.1, 90.0 ); Fame = 200; Karma = 0; VirtualArmor = 28; } public override int Meat{ get{ return 4; } } public override MeatType MeatType{ get{ return MeatType.Bird; } } public override int Feathers{ get{ return 50; } } public override int Hides{ get{ return 5; } } public AxeBeak(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }