using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a white wyrm corpse" )] public class WhiteWyrm : BaseCreature { [Constructable] public WhiteWyrm () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 122; Name = "a white wyrm"; Hue = 1150; BaseSoundID = 362; SetStr( 721, 760 ); SetDex( 101, 130 ); SetInt( 386, 425 ); SetHits( 433, 456 ); SetDamage( 17, 25 ); SetSkill( SkillName.Concentration, 99.1, 100.0 ); SetSkill( SkillName.Magery, 99.1, 100.0 ); SetSkill( SkillName.MagicResist, 99.1, 100.0 ); SetSkill( SkillName.Tactics, 97.6, 100.0 ); SetSkill( SkillName.HandToHand, 90.1, 100.0 ); Fame = 18000; Karma = -18000; VirtualArmor = 64; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.Average ); AddLoot( LootPack.Gems, Utility.Random( 1, 5 ) ); } public override bool ReacquireOnMovement{ get{ return true; } } public override int Meat{ get{ return 19; } } public override int Hides{ get{ return 20; } } public WhiteWyrm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }