using System; using System.Collections; using Server.Items; using Server.Targeting; using Server.Misc; namespace Server.Mobiles { [CorpseName( "a minotaur corpse" )] public class MinotaurChief : BaseCreature { [Constructable] public MinotaurChief() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a minotaur chief"; Body = 329; BaseSoundID = 0x5DF; SetStr( 579, 653 ); SetDex( 144, 173 ); SetInt( 47, 83 ); SetHits( 453, 497 ); SetMana( 0 ); SetDamage( 14, 25 ); SetSkill( SkillName.MagicResist, 105.5, 157.5 ); SetSkill( SkillName.Tactics, 142.7, 165.0 ); SetSkill( SkillName.HandToHand, 142.7, 165.0 ); Fame = 9750; Karma = -9750; VirtualArmor = 65; PackItem( new WarHammer() ); } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); AddLoot( LootPack.Average ); } public MinotaurChief( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }