using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a broken golem" )] public class Golem : BaseCreature { [Constructable] public Golem () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a golem"; Body = 46; AnimationMod = 3; SetStr( 767, 945 ); SetDex( 66, 75 ); SetInt( 46, 70 ); SetHits( 476, 552 ); SetDamage( 20, 25 ); SetSkill( SkillName.MagicResist, 125.1, 140.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.HandToHand, 90.1, 100.0 ); Fame = 15000; Karma = -15000; VirtualArmor = 50; PackItem( new Club() ); } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); } public override bool BardImmune{ get{ return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override bool BleedImmune{ get{ return true; } } public override int GetAngerSound() { return 541; } public override int GetIdleSound() { return 542; } public override int GetDeathSound() { return 545; } public override int GetAttackSound() { return 562; } public override int GetHurtSound() { return 320; } public Golem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }