using System; using System.Collections; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a sphinx corpse" )] public class RoyalSphinx : BaseCreature { [Constructable] public RoyalSphinx () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a royal sphinx"; Body = 173; BaseSoundID = 0x668; AnimationMod = 3; SetStr( 336, 385 ); SetDex( 96, 105 ); SetInt( 181, 205 ); SetHits( 202, 251 ); SetDamage( 10, 13 ); SetSkill( SkillName.Concentration, 85.1, 100.0 ); SetSkill( SkillName.Magery, 85.1, 100.0 ); SetSkill( SkillName.MagicResist, 80.2, 110.0 ); SetSkill( SkillName.Tactics, 60.1, 80.0 ); SetSkill( SkillName.HandToHand, 40.1, 50.0 ); Fame = 8500; Karma = -8500; VirtualArmor = 50; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average ); AddLoot( LootPack.LowScrolls ); AddLoot( LootPack.Gems ); AddLoot( LootPack.MedPotions ); } public override void OnGaveMeleeAttack( Mobile m ) { base.OnGaveMeleeAttack( m ); if ( 0.1 >= Utility.RandomDouble() ) Sphinx.TurnStone( this ); } public override void OnGotMeleeAttack( Mobile m ) { base.OnGotMeleeAttack( m ); if ( 0.1 >= Utility.RandomDouble() ) Sphinx.TurnStone( this ); } public RoyalSphinx( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }