using System; using Server.Items; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "an ice serpent corpse" )] [TypeAlias( "Server.Mobiles.Iceserpant" )] public class IceSerpent : BaseCreature { [Constructable] public IceSerpent() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "an ice serpent"; Body = 21; Hue = 1080; BaseSoundID = 219; SetStr( 216, 245 ); SetDex( 26, 50 ); SetInt( 66, 85 ); SetHits( 130, 147 ); SetMana( 0 ); SetDamage( 7, 17 ); SetSkill( SkillName.MagicResist, 25.1, 40.0 ); SetSkill( SkillName.Tactics, 75.1, 80.0 ); SetSkill( SkillName.HandToHand, 60.1, 80.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 32; PackItem( Loot.RandomArmorOrShieldOrWeapon() ); switch ( Utility.Random( 10 )) { case 0: PackItem( new LeftArm() ); break; case 1: PackItem( new RightArm() ); break; case 2: PackItem( new Torso() ); break; case 3: PackItem( new Bone() ); break; case 4: PackItem( new RibCage() ); break; case 5: PackItem( new RibCage() ); break; case 6: PackItem( new BonePile() ); break; case 7: PackItem( new BonePile() ); break; case 8: PackItem( new BonePile() ); break; case 9: PackItem( new BonePile() ); break; } if ( 0.025 > Utility.RandomDouble() ) PackItem( new GlacialStaff() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override int Meat{ get{ return 4; } } public override int Hides{ get{ return 15; } } public IceSerpent(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if ( BaseSoundID == -1 ) BaseSoundID = 219; } } }