using System; using System.Collections; using Server; namespace Server.Mobiles { public class TailorGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.TailorsGuild; } } [Constructable] public TailorGuildmaster() : base( "tailor" ) { } public override void InitSBInfo() { SBInfos.Add( new SBTailor() ); SBInfos.Add( new SBWeaver() ); SBInfos.Add( new SBGuildTailor() ); } public TailorGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }