using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Items; using Server.ContextMenus; namespace Server.Mobiles { public class TinkerGuildmaster : BaseGuildmaster { public override NpcGuild NpcGuild{ get{ return NpcGuild.TinkersGuild; } } [Constructable] public TinkerGuildmaster() : base( "tinker" ) { SetSkill( SkillName.Lockpicking, 65.0, 88.0 ); SetSkill( SkillName.RemoveTrap, 85.0, 100.0 ); } public override void InitSBInfo() { SBInfos.Add( new SBTinker() ); SBInfos.Add( new SBGuildSmith() ); } public TinkerGuildmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }