using System; using System.Collections.Generic; using Server; namespace Server.Mobiles { public class Lumberjack : BaseVendor { private List m_SBInfos = new List(); protected override List SBInfos{ get { return m_SBInfos; } } public override NpcGuild NpcGuild{ get{ return NpcGuild.CarpentryGuild; } } [Constructable] public Lumberjack() : base( "the lumberjack" ) { } public override void InitSBInfo() { m_SBInfos.Add( new SBStavesWeapon() ); m_SBInfos.Add( new SBCarpenter() ); m_SBInfos.Add( new SBWoodenShields() ); } public override void InitOutfit() { base.InitOutfit(); if ( Utility.RandomBool() ){ AddItem( new Server.Items.Hatchet() ); } } public Lumberjack( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }