using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Multis; using Server.Gumps; using Server.ContextMenus; namespace Server.Multis { public class HouseSign : Item { private BaseHouse m_Owner; private Mobile m_OrgOwner; public HouseSign( BaseHouse owner ) : base( 0xBD2 ) { m_Owner = owner; m_OrgOwner = m_Owner.Owner; Movable = false; } public HouseSign( Serial serial ) : base( serial ) { } public string GetName() { if ( Name == null ) return "An Unnamed House"; return Name; } public BaseHouse Owner { get { return m_Owner; } } [CommandProperty( AccessLevel.GameMaster )] public bool RestrictDecay { get{ return ( m_Owner != null && m_Owner.RestrictDecay ); } set{ if ( m_Owner != null ) m_Owner.RestrictDecay = value; } } [CommandProperty( AccessLevel.GameMaster )] public Mobile OriginalOwner { get { return m_OrgOwner; } } public override void OnAfterDelete() { base.OnAfterDelete(); if ( m_Owner != null && !m_Owner.Deleted ) m_Owner.Delete(); } public override void AddNameProperty(ObjectPropertyList list) { list.Add( 1061638 ); // A House Sign } public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1061639, Utility.FixHtml( GetName() ) ); // Name: ~1_NAME~ list.Add( 1061640, (m_Owner == null || m_Owner.Owner == null) ? "nobody" : m_Owner.Owner.Name ); // Owner: ~1_OWNER~ if ( m_Owner != null ) { list.Add( m_Owner.Public ? 1061641 : 1061642 ); // This House is Open to the Public : This is a Private Home DecayLevel level = m_Owner.DecayLevel; if ( level == DecayLevel.DemolitionPending ) { list.Add( 1062497 ); // Demolition Pending } else if ( level != DecayLevel.Ageless ) { if ( level == DecayLevel.Collapsed ) level = DecayLevel.IDOC; list.Add( 1062028, String.Format( "#{0}", 1043009 + (int)level ) ); // Condition: This structure is ... } } } public override void OnSingleClick( Mobile from ) { if ( m_Owner != null && BaseHouse.DecayEnabled && m_Owner.DecayPeriod != TimeSpan.Zero ) { string message; switch ( m_Owner.DecayLevel ) { case DecayLevel.Ageless: message = "ageless"; break; case DecayLevel.Fairly: message = "fairly worn"; break; case DecayLevel.Greatly: message = "greatly worn"; break; case DecayLevel.LikeNew: message = "like new"; break; case DecayLevel.Slightly: message = "slightly worn"; break; case DecayLevel.Somewhat: message = "somewhat worn"; break; default: message = "in danger of collapsing"; break; } LabelTo( from, "This house is {0}.", message ); } base.OnSingleClick( from ); } public void ShowSign( Mobile m ) { if ( m_Owner != null ) { if ( m_Owner.IsFriend( m ) && m.AccessLevel < AccessLevel.GameMaster ) { m_Owner.RefreshDecay(); m.SendLocalizedMessage( 501293 ); // Welcome back to the house, friend! } if ( m_Owner.IsAosRules ) m.SendGump( new HouseGumpAOS( HouseGumpPageAOS.Information, m, m_Owner ) ); else m.SendGump( new HouseGump( m, m_Owner ) ); } } public void ClaimGump_Callback( Mobile from, bool okay, object state ) { if ( okay && m_Owner != null && m_Owner.Owner == null && m_Owner.DecayLevel != DecayLevel.DemolitionPending ) { bool canClaim = false; if ( m_Owner.CoOwners == null || m_Owner.CoOwners.Count == 0 ) canClaim = m_Owner.IsFriend( from ); else canClaim = m_Owner.IsCoOwner( from ); if ( canClaim && !BaseHouse.HasAccountHouse( from ) ) { m_Owner.Owner = from; m_Owner.LastTraded = DateTime.Now; } } ShowSign( from ); } public override void OnDoubleClick( Mobile m ) { if ( m_Owner == null ) return; if ( m.AccessLevel < AccessLevel.GameMaster && m_Owner.Owner == null && m_Owner.DecayLevel != DecayLevel.DemolitionPending ) { bool canClaim = false; if ( m_Owner.CoOwners == null || m_Owner.CoOwners.Count == 0 ) canClaim = m_Owner.IsFriend( m ); else canClaim = m_Owner.IsCoOwner( m ); if ( canClaim && !BaseHouse.HasAccountHouse( m ) ) { /* You do not currently own any house on any shard with this account, * and this house currently does not have an owner. If you wish, you * may choose to claim this house and become its rightful owner. If * you do this, it will become your Primary house and automatically * refresh. If you claim this house, you will be unable to place * another house or have another house transferred to you for the * next 7 days. Do you wish to claim this house? */ m.SendGump( new WarningGump( 501036, 32512, 1049719, 32512, 420, 280, new WarningGumpCallback( ClaimGump_Callback ), null ) ); } } ShowSign( m ); } public override void GetContextMenuEntries( Mobile from, List list ) { base.GetContextMenuEntries( from, list ); if ( BaseHouse.NewVendorSystem && from.Alive && Owner != null && Owner.IsAosRules ) { if ( Owner.AreThereAvailableVendorsFor( from ) ) list.Add( new VendorsEntry( this ) ); if ( Owner.VendorInventories.Count > 0 ) list.Add( new ReclaimVendorInventoryEntry( this ) ); } } private class VendorsEntry : ContextMenuEntry { private HouseSign m_Sign; public VendorsEntry( HouseSign sign ) : base( 6211 ) { m_Sign = sign; } public override void OnClick() { Mobile from = this.Owner.From; if ( !from.CheckAlive() || m_Sign.Deleted || m_Sign.Owner == null || !m_Sign.Owner.AreThereAvailableVendorsFor( from ) ) return; if ( from.Map != m_Sign.Map || !from.InRange( m_Sign, 5 ) ) { from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option. } else { from.SendGump( new HouseGumpAOS( HouseGumpPageAOS.Vendors, from, m_Sign.Owner ) ); } } } private class ReclaimVendorInventoryEntry : ContextMenuEntry { private HouseSign m_Sign; public ReclaimVendorInventoryEntry( HouseSign sign ) : base( 6213 ) { m_Sign = sign; } public override void OnClick() { Mobile from = this.Owner.From; if ( m_Sign.Deleted || m_Sign.Owner == null || m_Sign.Owner.VendorInventories.Count == 0 || !from.CheckAlive() ) return; if ( from.Map != m_Sign.Map || !from.InRange( m_Sign, 5 ) ) { from.SendLocalizedMessage( 1062429 ); // You must be within five paces of the house sign to use this option. } else { from.CloseGump( typeof( VendorInventoryGump ) ); from.SendGump( new VendorInventoryGump( m_Sign.Owner, from ) ); } } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( m_Owner ); writer.Write( m_OrgOwner ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_Owner = reader.ReadItem() as BaseHouse; m_OrgOwner = reader.ReadMobile(); break; } } if ( this.Name == "a house sign" ) this.Name = null; } } }