using System; using Server; namespace Server.Items { public class BleedersBlade : Katana { public override int UOSpeed{ get{ return 70; } } [Constructable] public BleedersBlade() { Name = "The Bleeder's Blade"; Hue = 32; AccuracyLevel = WeaponAccuracyLevel.Supremely; DamageLevel = WeaponDamageLevel.Vanq; DurabilityLevel = WeaponDurabilityLevel.Indestructible; } public BleedersBlade( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }