using System; using System.Collections; using Server; namespace Server.Commands.Generic { public class RegionCommandImplementor : BaseCommandImplementor { public RegionCommandImplementor() { Accessors = new string[]{ "Region" }; SupportRequirement = CommandSupport.Region; SupportsConditionals = true; AccessLevel = AccessLevel.GameMaster; Usage = "Region [condition]"; Description = "Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects."; } public override void Compile( Mobile from, BaseCommand command, ref string[] args, ref object obj ) { try { Extensions ext = Extensions.Parse( from, ref args ); bool items, mobiles; if ( !CheckObjectTypes( command, ext, out items, out mobiles ) ) return; Region reg = from.Region; ArrayList list = new ArrayList(); if ( mobiles ) { foreach ( Mobile mob in reg.GetMobiles() ) { if( !BaseCommand.IsAccessible( from, mob ) ) continue; if ( ext.IsValid( mob ) ) list.Add( mob ); } } else { command.LogFailure( "This command does not support items." ); return; } ext.Filter( list ); obj = list; } catch ( Exception ex ) { from.SendMessage( ex.Message ); } } } }