using System; using Server; using Server.Gumps; using Server.Network; using Server.Mobiles; namespace Server.Guilds { public class GuildInvitationRequest : BaseGuildGump { PlayerMobile m_Inviter; public GuildInvitationRequest( PlayerMobile pm, Guild g, PlayerMobile inviter ) : base( pm, g ) { m_Inviter = inviter; PopulateGump(); } public override void PopulateGump() { AddPage( 0 ); AddBackground( 0, 0, 350, 170, 0x2422 ); AddHtmlLocalized( 25, 20, 300, 45, 1062946, 0x0, true, false ); //
You have been invited to join a guild! (Warning: Accepting will make you attackable!)
AddHtml( 25, 75, 300, 25, String.Format( "
{0}
", guild.Name ), true, false ); AddButton( 265, 130, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0 ); AddButton( 195, 130, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0 ); AddButton( 20, 130, 0xD2, 0xD3, 2, GumpButtonType.Reply, 0 ); AddHtmlLocalized( 45, 130, 150, 30, 1062943, 0x0, false, false ); // Ignore Guild Invites } public override void OnResponse( NetState sender, RelayInfo info ) { if( guild.Disbanded || player.Guild != null ) return; switch( info.ButtonID ) { case 0: { m_Inviter.SendLocalizedMessage( 1063250, String.Format( "{0}\t{1}", player.Name, guild.Name ) ); // ~1_val~ has declined your invitation to join ~2_val~. break; } case 1: { guild.AddMember( player ); player.SendLocalizedMessage( 1063056, guild.Name ); // You have joined ~1_val~. m_Inviter.SendLocalizedMessage( 1063249, String.Format( "{0}\t{1}", player.Name, guild.Name ) ); // ~1_val~ has accepted your invitation to join ~2_val~. break; } case 2: { player.AcceptGuildInvites = false; player.SendLocalizedMessage( 1070698 ); // You are now ignoring guild invitations. break; } } } } }