using System; namespace Server.Items { public abstract class BaseOuterLegs : BaseClothing { public BaseOuterLegs( int itemID ) : this( itemID, 0 ) { } public BaseOuterLegs( int itemID, int hue ) : base( itemID, Layer.OuterLegs, hue ) { } public BaseOuterLegs( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Flipable( 0x1516, 0x1531 )] public class Skirt : BaseOuterLegs { [Constructable] public Skirt() : this( 0 ) { } [Constructable] public Skirt( int hue ) : base( 0x1516, hue ) { Weight = 4.0; } public Skirt( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Flipable( 0x1537, 0x1538 )] public class Kilt : BaseOuterLegs { [Constructable] public Kilt() : this( 0 ) { } [Constructable] public Kilt( int hue ) : base( 0x1537, hue ) { Weight = 2.0; } public Kilt( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }